The difference between proto and prototype in Javascript

Anton Ioffe - September 9th 2023 - 16 minutes read

Lights on, curtains up, and the stage is set for an enlightening journey into the heart of JavaScript - the foundational legacies of Prototype and proto. If you've crossed the threshold of basic JavaScript, it's a high time to dive into the more profound dimensions that breathe life into JavaScript objects.

This article ushers you onto a picturesque drive through the landscapes of Prototype and proto, illuminating their unique roles and significance. You'll relish the in-depth view that differentiates these twin pillars of JavaScript and get to revel in the marvel of prototypal inheritance. Not just a lecture on theory, but an exploration that ropes in practical examples, real-world applications, and their performance, making this a hands-on experience that is as engaging as it is enlightening.

The curtain call is equally exciting, focusing on the modern alternatives offered by ES6 and how these new kids on the block interact with the established concepts of Prototype and proto. Make no mistake, this is not just a history tour but also a glimpse into the future. Join us, as we embark on this journey of understanding, application, and evolution.

Introduction to Prototype in JavaScript

Prototype in JavaScript is an intrinsic concept and a fundamental part of the language's design. It is an object attached to every function in JavaScript which enables the creation of new objects based on this prototype. It enables us to exploit JavaScript's dynamic nature, granting us some degree of flexibility and power when designing our code structure. Moreover, because the prototype is always an object, we have the ability to put any data type, function or even another object inside a prototype.

To understand how the prototype works, let's look at a simple code example:

function Car(make, model) {
    this.make = make;
    this.model = model;
}
Car.prototype.getCarDetails = function() {
    return this.make + ' ' + this.model;
}
const myCar = new Car('Toyota', 'Camry');
console.log(myCar.getCarDetails()); // Toyota Camry

In this example, Car is a constructor function with make and model parameters. These properties are assigned to each new object instance created by calling new Car().

Prototypal Method Creation: We are creating a method getCarDetails in the prototype of the Car function. When methods are defined this way on a function's prototype, all instances created by that function will be able to access these methods. This is how we achieve reuse of code in JavaScript, using the prototype concept. The myCar instance can use the getCarDetails method because it's defined in Car's prototype.

Now, it's important to consider some common pitfalls while working with prototypes.

Common Pitfall: A common mistake while working with prototypes is misunderstanding the shared nature of properties in the prototype. Many developers instantiate a new object without realizing that the properties in the prototype are not instance-specific, but rather shared across all instances.

Let's illustrate this common mistake:

function Car() {
    this.details = [];
}
Car.prototype.addDetail = function(detail) {
    return this.details.push(detail);
}
const car1 = new Car();
car1.addDetail('Leather seats');
const car2 = new Car();
console.log(car2.details); // ['Leather seats']

The mistake here is that all instances of Car share the same details array as it's referencing the prototype, not the instance itself. To correct this, we should move the details array into the Car function to make it instance-specific:

function Car() {
    this.details = [];
}
Car.prototype.addDetail = function(detail) {
    return this.details.push(detail);
}
const car1 = new Car();
car1.addDetail('Leather seats');
const car2 = new Car();
console.log(car2.details); // []

Best Practice: Always remember that properties and methods defined in a function's prototype are shared across all instances. If a property or method needs to be instance-specific, it should be defined within the constructor function itself. This understanding is crucial to avoid common pitfalls when working with prototypes in JavaScript.

A question to ponder over: "What would happen if we tried to add properties to the prototype of a pre-existing built-in JavaScript object, like Array or Object?" Understanding the prototype concept is integral to answering this accurately and comprehending how different objects and functions interact in JavaScript.

Introduction to proto in JavaScript

Understanding proto in JavaScript

proto plays a vital role within JavaScript's object-oriented nature by establishing and managing the relationship among various objects. It is a common misconception to think of proto serving the same function as the prototype property. To set the stage for understanding, it is expedient to view proto as an internal protocol that enables objects to communicate with one another, sharing a collection of properties and functions.

Let's demonstrate the core functions of proto via basic JavaScript objects:

let animal = {
    type: 'mammals',
    sound: function() {
        console.log('generic animal noise');
    }
};

let cat = {
    likesMilk: true
};

In this case, the cat object does not contain a specific type property or a sound method. To create a relationship between the cat and animal objects, proto comes into play in the following way:

cat.__proto__ = animal;

Subsequently, cat can access the animal's properties and methods:

console.log(cat.type); // outputs 'mammals'
cat.sound(); // prints 'generic animal noise'

Despite the fact that cat does not directly contain these properties or methods, proto facilitates access to these values from the animal object.

Be mindful of one common mistake developers often make: using proto to add or overwrite properties. This approach is incorrect and may result in unexpected issues or errors. Observe this mistake and its correct counterpart below:

Erroneous Example:

// Incorrect attempt to add a new property using __proto__
cat.__proto__.isDomestic = true; 
console.log(cat.isDomestic); // This will output 'undefined'

Correct Example:

// The correct way of adding a new property to an object
cat.isDomestic = true; 
console.log(cat.isDomestic); // This will output 'true'

In conclusion, proto is a powerful tool that facilitates access to shared properties and methods from associated objects in JavaScript. However, avoid careless pitfalls like misusing proto for adding or overwriting properties. Instead, you should add properties directly to the object. Moving forward, remember the role and nuances of proto as we explore more of JavaScript's intriguing world.

Differentiating Prototype from proto in JavaScript

Let's move towards distinguishing between the Prototype and __proto__ in JavaScript. Having already assimilated the basic concept, you can now analyze the unique functionalities of Prototype and __proto__ as well as how they communicate with one another in JavaScript development.

The principal difference between the two lies in their usage. Prototype is a property of a constructor function that sets what will become the __proto__ property on the constructed object instances; whereas __proto__, on the other hand, is an object within objects that points to the Prototype of the constructor function.

Code Examples

Let’s shed further light on these differences with coded examples. Imagine, for instance, that you are creating a constructor function for Book, with a Prototype property:

function Book(title) {
    this.title = title;
}

Book.prototype.getTitle = function () {
    return 'Title: ' + this.title;
};

When a new Book object is instantiated, it can access the prototype method getTitle():

let book = new Book('To Kill a Mockingbird');
console.log(book.getTitle());

In this instance, getTitle is a property of Book.prototype, not the instance of the book itself. However, due to the prototype chain, the instance has access to it because its __proto__ property points back to Book.prototype.

Common Mistakes

Assuming any property or method will be retrieved from __proto__

It's a common misunderstanding that JavaScript always looks in the __proto__ to find a property or method. In reality, JavaScript first looks at the object itself, and only if it doesn't find any matching property, it checks the __proto__.

let book = new Book('To Kill a Mockingbird');
book.getTitle = function(){
    return 'Incorrect: ' + this.title;
};
console.log(book.getTitle()); // 'Incorrect: To Kill a Mockingbird'

In this scenario, JavaScript does not need to look at __proto__ to find getTitle. Because getTitle is a property of the book object, JavaScript doesn't go any further up the prototype chain.

Confusing Prototype with __proto__

An ubiquitous mistake is conflating Prototype with __proto__, or conceiving them as interchangeable terms. However, their functions differ across contexts. Prototype is specifically a property inherently attached to constructor functions, while __proto__ is a property of an object that points back to the prototype of its constructor.

function Book() {}
let myBook = new Book();
console.log(myBook.prototype); // undefined
console.log(myBook.__proto__ === Book.prototype); // true

Here, the myBook object doesn't have a prototype property but it does hold a __proto__ property, pointing back to the Book.prototype.

Having understood the disparities between Prototype and __proto__ with these precedents can possibly lead to a swift and effective debug process during JavaScript development. It could also provide a solid groundwork for any design choices that you may make in relation to object creation and prototypal inheritance.

Understanding Prototypal Inheritance in JavaScript

Now that we have a grasp of prototype and __proto__, it's time to take a look at the manner in which inheritance is implemented in JavaScript. This is done through a mechanism known as Prototypal Inheritance.

Diving Into Prototypal Inheritance

In JavaScript, prototypal inheritance is a method of inheriting properties between JavaScript objects. This means that an object can inherit properties and behaviors from a prototype object. Let us dive into how this works.

Consider a simple example with two objects, parentObj and childObj, and we are trying to inherit properties from parentObj to childObj. Here's what a naive implementation may look like:

    const parentObj = {
        name: 'Parent',
        age: 50,
        // method on parent object
        getName: function() {
            return this.name;
        }
    };

    const childObj = Object.create(parentObj);
    childObj.name = 'Child';
    childObj.age = 20;

In this case, childObj will now have access to the getName method on the parentObj. If you try to access the getName method on childObj, it will return 'Child', and not 'Parent'. This is because JavaScript first looks inside childObj for name, and if it doesn't find it, then it will look up the prototype chain, in parentObj.

This is a significant aspect of Prototypal Inheritance. It gives JavaScript objects the ability to look up the prototype chain to find the needed property.

Overcoming Prototypal Inheritance Complexity

Even though prototypal inheritance can be a very powerful tool, it can also introduce some complexity. One of such complexities is the issue of property interference, also known as property shadowing. Let me demonstrate:

    const parentObj = {
        name: 'Parent',
        age: 50,
        hobbies: ['reading', 'traveling'],
        getName: function() {
            return this.name;
        }
    };

    const childObj = Object.create(parentObj);
    childObj.hobbies.push('swimming');

In this case, if you check the hobbies property on parentObj you'd discover 'swimming' added to it. This is because arrays and objects share properties by reference, hence any modifications done by the child will reflect on the parent.

The correct implementation to avoid property shadowing would be:

    const parentObj = {
        name: 'Parent',
        age: 50,
        hobbies: ['reading', 'traveling'],
        getName: function() {
            return this.name;
        }
    };

    const childObj = Object.create(parentObj);
    childObj.hobbies = [...parentObj.hobbies, 'swimming'];

Now childObj has its own independent hobbies property.

With these examples, have you ever wondered how much memory your JavaScript objects are using? And how does JavaScript's dynamic nature affect the complexity of your code? Reflecting on these questions and understanding the principles of prototypal inheritance will make you a more effective JavaScript developer.

Practical Usage and Best Practices with Prototype and proto in JavaScript

Let's begin with delving into the practical usage and best practices when dealing with Prototype and proto in the world of JavaScript.

Performance and Memory Implications with Prototype and proto

One of the key considerations to make while using prototypes is worrying about performance. When a property is accessed on an object, JavaScript will initially check the object itself, if the property isn’t there it will look at the objects prototype all the way up the chain.

Creating a Method using Prototype:

function Car(make) {
    this.make = make;
}

Car.prototype.getModel = function() {
    return this.make; 
}

When it comes to performance and memory utilization, prototypes are efficient because each object instance does not need to duplicate all its methods. They are just referenced from the prototype.

Incorrect usage that could lead to performance and memory issues:

function Car(make) {
    this.make = make;
    this.getModel = function() {
        return this.make; 
    }
}

In this case each instance of Car will duplicate the getModel() function in memory, leading to an inefficient use of resources.

Code complexity, Readability and Modularity

Prototypes are great for ensuring that functionality is only written once and shared across all instances, leading to a cleaner, more modular and maintainable code base. This heavily influences the complexity and readability of your code in a positive way.

Consider a situation where you want to add new functionality to all instances of an object. Prototypes provide a shared placeholder for this functionality thus improving code modularity.

However, direct usage of proto is generally discouraged as it leads to code that is difficult to understand, debug, and maintain. This is mainly because it provides access to the internal prototype ([[Prototype]]) of an object, the understanding of which requires a deep knowledge of JavaScript.

Reusability of code

Prototypes promote code reusability. You define methods once on the prototype and all instances can access them. This keeps our code DRY (Don't Repeat Yourself), enhancing its maintainability and scalability.

Incorrect usage hindering reusability:

function Cat(name, color) {
    this.name = name;
    this.color = color;
    this.speak = function() {
      return 'Meow';
    }
}

var fluffy = new Cat('Fluffy', 'White');
var snowball = new Cat('Snowball', 'Black');

In this case, the speak method is being duplicated for every new instance of Cat. It would be better to place the speak method on the prototype.

Corrected for better reusability:

function Cat(name, color) {
    this.name = name;
    this.color = color;
}

Cat.prototype.speak = function() {
  return 'Meow';
}

Best Practices

Here are some recommended best practices when working with Prototype and proto:

  1. When creating object methods, always add them to the prototype instead of defining them in the object constructor.
  2. Direct manipulation of an object's proto is generally considered to be a bad practice due to potential performance issues and code maintainability problems. Instead use Object.getPrototypeOf() and Object.setPrototypeOf().
  3. Prototypes are good for methods which need to be shared among instances. However, any value types and reference types defined in the prototype will be shared among all instances, leading to unintended side effects in the code.

As you develop your applications with JavaScript, understanding Prototype and proto is crucial. Always remember to keep performance, memory usage, complexity, readability, modularity and reusability at the forefront to maintain a high code quality. The examples provided here will help you walk this path with clarity and confidence.

Here's a thought-provoking question to end this section: What could be some other pitfalls of incorrect Prototype or proto usage and how could they be avoided in JavaScript programming?

Modern Alternatives to Prototype and proto in JavaScript Development (Using ES6 Features)

The rapidly changing landscape of JavaScript brought about substantial features designed to promote well-structured, maintainable, and scalable code. Among these, ES6 recapitulates two key introductions - Classes and Arrow functions. These components provide a modern way to structure your code, providing alternatives to the use of prototype and __proto__.

ES6 Classes: An Alternative to Prototype

Living up to its reputation as syntactic sugar that overlays the existing prototype-based inheritance in JavaScript, ES6 classes largely simplify the syntax. Developers deriving from a class-based object-oriented background, such as Java or C++, find this particularly handy.

Let's examine the following instance, where a class is defined using ES6:

class Vehicle {
  constructor(name, type) {
    this._name = name;
    this._type = type;
  }

  getName() {
    return this._name;
  }

  getType() {
    return this._type;
  }
};

let car = new Vehicle('Tesla', 'ElectricCar');
// will log: 'Tesla'
console.log(car.getName());

In the illustration above, methods for a Vehicle class have been defined and created, offering a more coherent syntax in comparison to the traditional function.prototype. However, it's crucial to understand that JavaScript's core object-oriented inheritance model undergoes no alteration as a result. Despite being a type of function, JavaScript classes operate in line with the same, underlying prototype-based inheritance. Yet, the syntactic sugar offered by classes indeed improves readability, thereby reducing complexity - a significant advantage for scalable codebases.

Common Mistake:

A frequent misinterpretation often arises from the assumption that the properties of the class can be accessed directly - a mistake often made by developers accustomed to class-based OO languages. This oversight often yields unexpected results:

let car = new Vehicle('Tesla', 'ElectricCar');
// Incorrect usage, will log: undefined
console.log(car.name);

In this situation, .name is incorrect as a direct attempt is made to access a private property of the class. Instead, the correct course of action is to use the getName() method:

// Correct usage, will log: 'Tesla'
console.log(car.getName());

Arrow Functions: An Alternative to proto

Arrow functions, presented as a new approach to defining functions in JavaScript, do not own a this of their own. Rather, they draw this from the existing scope, preventing unpredictable behavior of this in differing contexts.

Consider the code snippet below:

let car = {
    brand: 'Tesla',
    getBrand: () => {
        // Incorrect usage, will log: undefined
        console.log(this.brand);
    }
};

car.getBrand();

Here, the absence of a this in the arrow function getBrand experience its borrowing from the enclosing scope. Consequently, it fails to recognize this.brand, logging undefined. Conversely, defining getBrand with a conventional function logs 'Tesla'.

To illustrate the correct approach, consider the following example:

let car = {
    brand: 'Tesla',
    getBrand: function() {
        // Correct usage, will log: 'Tesla'
        console.log(this.brand);
    }
};

car.getBrand();

From this, it's clear that the use of arrow functions in methods and constructors requiring a unique this scope should generally be avoided.

Common Mistake:

The use of arrow functions in methods or constructors often leads to unprecedented results, as developers usually expect this to point towards the surrounding object. Yet, given that this isn't bound within arrow functions, it refers to the enclosing scope instead.

Considering Performance Implications and Compatibility

While ES6 classes and arrow functions pose an attractive alternative to prototypes and __proto__, primarily owing to their simpler syntax and inheritable scopes, it's essential to discuss their performance implications and compatibility. Despite their overshadowing by the new JavaScript features, prototypes and __proto__ hold particular value in certain use cases. Therefore, a case-by-case decision based on specific needs is advisable.

Before opting to incorporate ES6 features, it's significant to consider their performance implications and compatibility with various browsers. Although most modern browsers support ES6 features, a considerable user pool might still be operating older versions that offer no support. In such cases, when your project targets wide-ranging users, translating your code to ES5 or including polyfills to simulate functionality could ensure that your code performs optimally.

Best Practices for Using ES6 Features:

A. Ensure that all class methods are defined in the class constructor. B. Use arrow functions when you don't want to bind this to the function itself, but instead maintain the value from the enclosing scope. C. Check ES6 support for your target browsers, and consider transpiling or polyfilling your code for wider compatibility.

In conclusion, it's pivotal to comprehend the interaction of prototypes and __proto__ with the contemporary ES6 Classes and Arrow functions in the realm of modern JavaScript development. These concepts pave the way for new methods to structure your code, reduce complexity, and enhance your overall effectiveness and enjoyment as a developer. The degree of thought you need to invest in how and when to use these features advantageously is equally crucial, keeping in mind the specific needs of your project and browser compatibility.

Here are a few things to think about:

  1. How has your experience with prototypes in JavaScript been till now?
  2. Can you recall a scenario in which you found using ES6 Classes to be particularly beneficial?

Summary

This article served as an in-depth journey into the Prototype and proto — two pillars that form the backbone of JavaScript object creation and inheritance. The theories behind both Prototype and proto were clarified with practical examples, including their roles, usage, and the perils that can emerge from misunderstanding shared properties in the prototype. The article further clarified the difference between them, their unique qualities and functions as well as common misconceptions.

Delving into Prototypal Inheritance, the piece provided insight into how JavaScript implements inheritance through mechanisms like property shadowing. It not only presented the best practices along with practical usage but also offered alternatives to Prototype and proto using ES6 features, including Classes and Arrow functions. The exploration concluded by highlighting the core concepts through real-world applications and performance implications.

As an enriching exercise, consider building a small application using JavaScript with special attention to object creation, properties, and inheritance. Explore different ways to structure your code using Prototype, proto, and ES6 classes. Pay attention to how the choice of approach influences the performance, readability, and maintainability of your code. Try to experiment with the concepts of prototypal inheritance and property shadowing to get a deeper insight into these crucial aspects of JavaScript.

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