Saga Failure and Retry Strategy
Uses SagaMonitor to understand the flow of saga retries and failures, enabling a strategic response to common execution issues.
class SagaMonitor {
static retrySagaStep(sagaStep, maxRetries, currentRetry = 0) {
sagaStep()
.then(() => console.log('Saga step succeeded'))
.catch((error) => {
if (currentRetry < maxRetries) {
console.log(`Retry ${currentRetry + 1} of ${maxRetries}`);
SagaMonitor.retrySagaStep(sagaStep, maxRetries, currentRetry + 1);
} else {
console.log('Max retries reached, compensating...');
// Trigger compensating transaction or saga failure logic
}
});
}
}
This piece of code demonstrates a retry mechanism for a saga step using a class called SagaMonitor. When a saga step fails, it will retry executing the step up to a maximum number of retries. If all retries fail, a compensating transaction or failure logic can be triggered.
function performSagaStep() {
return new Promise((resolve, reject) => {
// Simulate a saga step that could fail
const success = Math.random() > 0.5;
setTimeout(() => {
if (success) resolve('Step completed');
else reject('Step failed');
}, 1000);
});
}
SagaMonitor.retrySagaStep(performSagaStep, 3);
This code demonstrates how to define a saga step as a function that returns a Promise, simulating a potentially failing operation. The function 'performSagaStep' is then passed to 'SagaMonitor.retrySagaStep' with a maximum of 3 retries, showcasing how a saga step is retried upon failure.