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Performance Considerations When Using Object.create(null) in Redux

Discuss potential performance implications when using Object.create(null) to initialize Redux state and actions.
// Redux reducer utilizing Object.create(null)
const initialState = Object.create(null);

// Populate with initial state properties
initialState.count = 0;

function counterReducer(state = initialState, action) {
  switch (action.type) {
    case 'INCREMENT':
      return {
        ...state,
        count: state.count + 1
      };
    case 'DECREMENT':
      return {
        ...state,
        count: state.count - 1
      };
    default:
      return state;
  }
}

// Create a Redux store
const { createStore } = require('redux');
const store = createStore(counterReducer);
This piece of code is demonstrating the creation of a Redux reducer with an initial state created using Object.create(null). This creation technique results in an object with no prototype chain, which means that it does not inherit any properties or methods from Object.prototype. The spread operator is then used to create new state objects from this prototype-less object, which might have performance implications in certain JavaScript engines due to lack of optimization for such objects.
// Redux action creators
function increment() {
  return {
    type: 'INCREMENT'
  };
}

function decrement() {
  return {
    type: 'DECREMENT'
  };
}

// Dispatch actions
store.dispatch(increment());
store.dispatch(decrement());
In this code snippet, we define Redux action creators that return action objects. These action creators are later used to dispatch actions to the Redux store. There is an increment and a decrement action, which are dispatched in sequence to update the Redux state.