Interactive 3D Objects
Implement interactivity using raycasting to detect mouse clicks on 3D objects and execute actions such as changing color or displaying information.
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
function onMouseClick(event) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0) {
intersects[0].object.material.color.set(0xff0000); // Change color on click
}
}
window.addEventListener('click', onMouseClick, false);
Initialize a Three.js scene with a simple cube and a raycaster for mouse picking. Changes color of the clicked object.
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
Define an animate function to render the scene continuously.