Animation Performance Tracking
Leverage the Web Animations API to track performance of Angular animations, measuring frames per second (FPS) and time taken to complete the animations.
class AnimationPerformanceTracker {
constructor() {
this.startTime = 0;
this.frameCount = 0;
this.fps = 0;
}
startTracking() {
// Reset counters
this.startTime = performance.now();
this.frameCount = 0;
this.fps = 0;
requestAnimationFrame(this.countFrame.bind(this));
}
countFrame() {
// Increment the frame counter
this.frameCount++;
const currentTime = performance.now();
const elapsedTime = currentTime - this.startTime;
// Calculate FPS every second
if (elapsedTime >= 1000) {
this.fps = this.frameCount / (elapsedTime / 1000);
console.log(`Average FPS: ${this.fps.toFixed(2)}`);
// Reset counters after 1 second
this.startTracking();
} else {
// Continuously request frames
requestAnimationFrame(this.countFrame.bind(this));
}
}
}
// Usage in Angular Component
@Component({ /* ... */ })
export class YourComponent {
// Add tracker to your component
animationTracker = new AnimationPerformanceTracker();
ngAfterViewInit() {
// Start tracking when the component's view has been initialized
this.animationTracker.startTracking();
}
// Apply this method to track your specific animation
startAnimation() {
// Define your animation here using the Web Animations API
const animation = this.element.animate(/* keyframes */, /* timing */);
animation.onfinish = () => {
const totalTime = performance.now() - this.animationTracker.startTime;
console.log(`Animation time: ${totalTime.toFixed(2)}ms`);
};
}
}
This code creates an AnimationPerformanceTracker class to measure frames per second (FPS) and time taken for animations in an Angular component. Use the `startTracking()` method to begin tracking and call `startAnimation()` to apply it to a specific animation using the Web Animations API. The average FPS and animation completion time are logged to the console.